Sample Technology Paper on Consequences of social media to the Youth

Social media or social media platforms can well be described as ways in which people connect globally through websites and applications such as Facebook, Whatsapp, Instagram, Twitter amongst many others. Through these platforms, they can send text messages, audios, pictures, and video clips. According to a higher percentage of the youth social media brings about friendship, oneness, and diversification about the whole world, but brings about concern on the drama issues and social pressure that comes with social media. Being at the digital age, most of the youth relate to social media as it makes them feel more connected to the world, their friends, and everything that’s happening around them. A rough total of eight out of ten teenagers say that social media brings closeness to what’s happening to the lives’ of their friends and an estimate fraction of two-thirds, feel that through social media, they can receive the support they need or want (Anderson & Jing, 2019). Although many are in support of and value social media, it comes with its consequences such as addiction, cyberbullying, time consumption, breach of privacy, less human contact, less motivation in school fields, and wrong self-evaluation.

 

Addiction.

Most of the youth today have tablets, smartphones, computers, or access to devices in which they can visit or interact with others online or through the internet. It’s quite easy to identify why an individual, especially teenagers get caught p with social media platforms. Here they can view the current trends, stay connected with their fellow friends, and at an exciting level get in touch with others from the whole world. Unfortunately, this comes with a downside as extended periods lead to health conditions like eye-sight issues, dull minds and users find it hard to quit once caught up in the trend (Longstreet & Brooks, 2017). Sadly as the use of technology is on the rise more and more people are suffering from this with an estimate of millions of people suffering from this globally.

 

Cyberbullying.

Cyberbullying or cyberharassment is also known as online bullying. It’s the act whereby other users use the information they have about others to victimize or try to blackmail them by use of electronic means online. It can also be described as willful and repeated harm inflicted through the medium of electronic text (Harper, 2019). Like bullying, there’s a difference in power and there’s damage especially to the one being manipulated. Mainly occurs when an individual feels like they aren’t getting enough love or attention from their friends and in turn, bully those within their grasp. This is worse than normal bullying as it can also inflict mental pain and damage, causing others to result in factors such as suicide.

Time consumption.

As there are many and countless opportunities found online from educational, social to fun-based activities available, it’s easy for one to lose track of time while engaging online. This, therefore, affects an individual’s schedule from scheduled sleeping time to how or when they do other activities. Luckily applications like meTime help individuals reduce social media, email, browsing, and total time online.

 

Breach of privacy.

When information entrusted to organizations is abused or breached, it results in a variety of violations and raises trust concerns from consumers. An organization has to do all that’s in its power to ensure the security of accounts and in case there’s a breach they offer an apology to ensure user membership and engagement on the platform (Ayabri & Treku, 2020).  In other cases, some users obtain ways in which they can hack into another person’s or an organization’s account and manipulate or access information that’s not theirs, to begin with. On sites like Facebook and Instagram, there have been many cases of accounts being hacked. This has further caused the responsible organizations to set up further measures like Two-step authentication or verification procedures which has lowered the number of breach of accounts though unfortunately, there have been a few reported cases of privacy breaches.

 

Human contact.

Due to the availability of mobile devices and electronic devices that one can communicate with, fewer people engage with others on a contact level. This is due to the availability of applications where people can communicate through video calls even over long distances.  Unfortunately for people like who are introverted, this causes them to be unable to relate to others on a humane level and they prefer online relations.

 

Academic performance.

Social media is currently becoming more and more indispensable at our age and university students, who are the majority using social media platforms are the major benefactors and most affected by. On its own, it is not a determining factor of academic performance as you can use the various sites for learning and academic purposes. Unfortunately, social media for non-academic purposes like video gaming in particular and multitasking in social media platforms predicted a significant negative performance in predicaments and in general (Lau, 2017). The youth should try to balance ways in which they utilize social media usage from learning to leisure activities.

 

Self-evaluation.

Due to different lifestyles and cultural activities and behaviors, social media provides an opportunity to spread and expose these lifestyles. It’s an amazing way for people to understand and relate with others from a better perspective. Unfortunately, people with lower self-esteem, for example on Facebook constantly find themselves comparing what they have or who they are to others, resulting in cases of low self-esteem (Cramer, Song & Drent, 2016). Individuals may then center to that they are not worthy of what they were to start off isn’t worthy of the energy since they feel others do it better.

 

In general, social media is an amazing way for people to interact with others and from the perspective of making the world a global village, one has to be aware of the perks that come with it and use it intellectually.

 

References.

Anderson, M., Jiang, (2019) tony-silva.com.

Ayaburi, E.W, Treku, D.N, (2020). International Journal of Information Management 50, 171-181.

Brooks, .L, (2017) https:doi.org/10.1016/j.techsoc.

Cramer, E.M, Song, H, Drent, A.M, (2016). Computers in Human Behavior 64, 739-736.

Harper, M.G, (2019)  International journal of cyber criminology 13(2).

Lau, W., (2017) Computer in human behavior 68,286-291.

Whittaker, S,. Kalnikite, V,. Hollis, V., Guydish, A,. (2016) Proceedings of the 2016 CHI Conference on human factors in computing systems, 1729-1738.